Game Developer

Building systems that bring worlds to life.

I'm a game developer and software engineer passionate about building immersive, modular, and robust gameplay systems. I specialize in C++ Engine Architecture and Gameplay systems, with a decade of experience in Music Composition. I am currently finishing up my Senior year at the University of Central Florida.

Mounir Ziad

Technical Projects

Modern C++ Game Engine

C++17 OpenGL

A professional-grade 3D engine featuring Voxel-based GI and custom ECS architecture for high-performance rendering.

Deep Dive

S.O.R.N.

UE5 C++

Fast-paced Multiplayer third-person mech shooter. Developed movement states, combat flow, and data-driven mission logic in Unreal.

Deep Dive

WhiteMaw

Unity 6 C#

Intense survival horror. Engineered a complex predator AI system with noise-reactive investigation and stalking behaviors.

Deep Dive

Mechanisoul

C# Unity

Lead Programmer for 3D Action-Platformer. Designed modular combat and ScriptableObject-driven Combat System.

Deep Dive

Tetris Reimagined

C++ Raylib

C++ recreation featuring a gravity shifter and dynamic blockades forcing real-time strategy changes.

Deep Dive

Nature's Solace

Unity C#

Meditative experience exploring human emotion through dynamic landscapes and ambient storytelling.

Deep Dive